FVG Advanced Behavioral VFX Synthesis (BFX)
FVG BFX: Advanced Behavioral VFX Synthesis Automated Game Content Creation
FVG non-linear advanced behavioral synthesis modeling, animation and VFX algorithms are implemented using the Wolfram Research Mathematica Enterprise System, the Wolfram Language and the Wolfram Alpha Natural Language processing technology. The resulting FVG modeling, animation and VFX Engine instruments and drives SideFx Houdini, Autodesk Maya and Autodesk 3ds Max platforms to implement complex models, visual effects and animations for our partners. Our animation engine is enabled with novel machine learning optimization algorithms, massively parallel distributed processing with integral high performance GPU computing driving functionality.
Example below is used to generate a re-usable Houdini 3D animated labyrinth with VFX application. The red dot is the beginning of the maze and the probability of returning to the origin is given below the maze. This could be used to create a complex VFX maze in a game where the maze is changing in complexity and structure over time. Our advanced VFX machine intelligence enables VFX systems level 3D model and animations automatic generation for applications that have complex requirements that resist manual methods of design and implementation due to cost or complexity.
We believe this greatly enhances VFX results while reducing production time/costs for games, cinematics, commercials and ultimately many applications where VFX system synthesis is required.
The FVG knowledge engine natural language processor is based on Wolfram Alpha, which enables free form complex descriptions of 3D models, rigging, animation and VFX requirements with an integral non-linear parallel workflow throughout. We implement a paradigm shift in how complex 3D applications are produced.
All content copyright Lars Wood, all rights reserved and patents pending. No use without authorization.